From Consumers to Creators
Redesign technology use so learners move from watching and responding toward designing, modelling, explaining and creating evidence of their understanding.
- Consumption has a place — Use digital content deliberately, then decide what learners should do with it.
- Creation means decisions — Distinguish meaningful creation from assembling a polished product with few intellectual choices.
- Create to think, not just to present — Use digital creation as a way to model, explain, test and reorganise understanding.
- Give creation an audience and feedback loop — Use technology to connect learner work with real readers, users, peers or experts and create reasons to revise.
- Redesign one task toward creation — Move an existing technology activity one step from consumption or response toward purposeful creation.